Apr 22, 2010, 12:41 AM // 00:41
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#1
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Ascalonian Squire
Join Date: Feb 2010
Guild: Romance and War
Profession: D/A
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Favorite Resurrection Skill?
I've been searching around for something like this, but haven't found anything. So, i ask you, what is your favorite resurrection skill?
As for me, I have always had favorites for different situations. On a frontliner, like my dervish or assassin, in an easy normal mode or hard mode mission I like to use the Monk skill Rebirth. I've found that if i time it right and kite right before the rest of my group wipes, I have been able to bring back up the entire team, use some DP remover and get back to whatever we were doing.
Now, if i am using playing as my monk, or maybe my mesmer in an elite area i might use Rebirth as well, for the same reason. But, if i have Unyielding Aura i use that as my res.
If I'm playing as some kind of midliner I like to bring Flesh of my Flesh because its fast, with no recharge time.
The way i see it, Resurrections are one of the most importiant part of a team, And they need to be exicuted right or it can end badly for the team. Everyone messes up, and need to be resurrected.
So, what do you think? Thoughts, Comments, Opinions? All of them are valued.
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Apr 22, 2010, 01:13 AM // 01:13
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#2
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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Put Res Signet on anything without Unyielding Aura.
You don't want death pact signet or flesh of my flesh because heroes AI is awful. Monk res skills take a long time to use and heroes will use it at very bad times.
On humans, half the res skills are ok, but for heroes lack of AI, Res Sig, UA, Res Chant is good stuff.
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Apr 22, 2010, 01:24 AM // 01:24
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#3
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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In PvE res chant and rebirth depending on the circumstances.
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Apr 22, 2010, 01:40 AM // 01:40
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#4
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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For PvE characters (non-hero)... "We Shall Return" on my prot monk and Restore Life on my heal monk.
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Apr 22, 2010, 01:50 AM // 01:50
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#5
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I only bring 1 rez when i h/h, and thats usually DPS. WSR has it's moments on a nec or para, but on everything else it's cost is too high. Restore life is bad because it's a touch rez. Rez chant is alright, but if you're choosing your secondary purely for a rez, fomf/dps is a better option
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Apr 22, 2010, 01:56 AM // 01:56
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#6
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Frost Gate Guardian
Join Date: Mar 2009
Location: Canada Eh
Guild: Fallen Knights Of The Shattered [Soul]
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Quote:
Originally Posted by X Dr Pepper X
Put Res Signet on anything without Unyielding Aura.
You don't want death pact signet or flesh of my flesh because heroes AI is awful. Monk res skills take a long time to use and heroes will use it at very bad times.
On humans, half the res skills are ok, but for heroes lack of AI, Res Sig, UA, Res Chant is good stuff.
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Death pact signet: Don't even bother because if they died before in the fight they're ALOT more likely to die again and bring you with them which just makes a bad situation worse. my advice is to NEVER use this skill.
Light of Dwayna: This skills is just an underpowered we shall return with half the range and far less advantages, but if you don't have access to WSR this can be a viable skill, but i still don't recommend it because you're not very likely to use it to it's full potential, just use flesh of my flesh or res chant.
Restore life: Touch Range.... bad ALTHOUGH mid-lines can use it very effectively and so can the frontlines, avoid at all costs on your backlines
Renew life: esstentially a restore life with a party heal mixed it, use it on frontlines and midlines , avoid on backlines
Flesh of my Flesh: awesome skills no recharge means capable of being spammed by 1 or 2 of your party members keeping you alive in fights works GREAT on backlines and decent for midlines avoid for frontlines
Rebirth: great for holy cocking shite partywipe recovery, and rangers or necro's as they're out of the fight and can compensate for the energyloss
Ressurection Chant: great skills AMAZING! for mesmers, as they can bring the time cost down from 6seconds to 3-4seconds with fast casting which when coupled with the power of it is just amazing you can have a fully functional player or hero back on their feet doing as good as new without having to heal them first mid-fight.
Ressurection Signet: 1 use is the drawback here... otherwise it's probably the best so far, its fast, requires no attribute spread, no secondary profession or primary required, maxed health good energy back amazing but lacks multi-use
Sunspear Ressurection signet: a Res signet on steriods still drawback is, 1 use only.
We Shall Return-> possibly the BEST skills available, it's powerful, instant cast, MULTI-USE not only in the sense of 1 or 2 uses out of it but multiple revives multiple times, downside ...it costs
Verdict: for frontliners-> renew or restore life are the greatest options, Midliners-> reschant or flesh of my flesh, Backliners-> none, flesh of my flesh, or res signet (sunspear optional), Rangers & necros-> Res chant, Flesh of my Flesh or rebirth, Paragons ->WSR or the leaship paragon signet (i don't recall the name atm)
Edit:
Quote:
Originally Posted by Bobby2
Signet of Return, because Paragon heroes are awesome
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THATS THE BITCH!
Last edited by JimmyTyme; Apr 22, 2010 at 03:04 AM // 03:04..
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Apr 22, 2010, 01:57 AM // 01:57
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#7
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Signet of Return, because Paragon heroes are awesome
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Apr 22, 2010, 01:59 AM // 01:59
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#8
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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It comes down to how good your monks are, as with good monks (and competent other players) there should not be too many deaths if any.
WSR is high en requirement but it is seldom used in combat. Usually, I find it useful when it's a near wipe or several players are down during combat. My prot monk doesnt have an en problem, so the 25en requirement isnt an issue. One thing i will note is that i hate the recharge time on this skill.
Restore Life is touch-based rez yes, but it is also a rez that can bring someone up to near-full en during combat. This benefit of this is that it is very useful when a spellcaster is down and you want to bring them up and have them ready for action immediately.
Last edited by Wenspire; Apr 22, 2010 at 02:08 AM // 02:08..
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Apr 22, 2010, 02:57 AM // 02:57
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#9
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Wilds Pathfinder
Join Date: Jun 2007
Location: Romania
Guild: No Guild
Profession: E/
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If you have Hb build on your monks you can use Ressurection Chant . In combination with Hb ( elite ) is very fast
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Apr 22, 2010, 03:39 AM // 03:39
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#10
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Masacru Ak
If you have Hb build on your monks you can use Ressurection Chant . In combination with Hb ( elite ) is very fast
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Backliner with rez?
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Apr 22, 2010, 03:47 AM // 03:47
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#11
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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You all must be seeing the great side of death pact sig it's by for one of the best rez skills for heros.
Pros:
Fast cast time.
No energy use.
Area where its common to take a few different tries to get through the mobs Proph southern shiverpeaks comes to my head for this one larger then normal summit groups.
Death by DPS doesn't result in DP.
Rez with full/ majority of your hp and a large portion of your energy.
Cons:
for me none
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Apr 22, 2010, 04:31 AM // 04:31
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#12
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Pre-Searing Cadet
Join Date: Apr 2010
Profession: Rt/
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For players, rebirth. For AI, res chant. UA is good in any case.
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Apr 22, 2010, 05:07 AM // 05:07
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Players shouldnt carry a rez(in a hero setup). Waste of a skillslot
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Apr 22, 2010, 06:10 AM // 06:10
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Quote:
Originally Posted by Life Bringing
Players shouldnt carry a rez(in a hero setup). Waste of a skillslot
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I tend to agree with this. There are so many DP removing consumables in game and so many overpowered pve skills and team builds, that it is not really efficient to carry a res just in case your team may rarely wipe.
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Apr 22, 2010, 06:37 AM // 06:37
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#15
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Last edited by upier; May 10, 2010 at 03:51 PM // 15:51..
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Apr 22, 2010, 07:36 AM // 07:36
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#16
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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DPS...it is so pro its sick.
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Apr 22, 2010, 09:25 AM // 09:25
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#17
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Administrator
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When I put together hero teams for my Warrior, the only rezzes that see the light of day are the Rit ones. Maybe an occasional Res Chant on the MB, though. I don't put a rez of any kind on my bar in a H/H situation.
__________________
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Apr 22, 2010, 10:24 AM // 10:24
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#18
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Desert Nomad
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In PvE, team members rarely die. If they do, you're doing something wrong - fix it.
Carrying a rez skill says "I expect this team to fail". There's so much info available on wiki, that there is no reason to go out unprepared and with the expectation of failing. And therefore no reason to take a rez skill.
If sh*t happens... run away, then come back when aggro gone and use a Rez scroll (only if the party is going to get kicked out of the area on a wipe)
Otherwise... just let the party wipe, rez at shrine... then either use DP-removal cons and carry on (but this time don't do the same stupid thing that got the party wiped)... or restart and change to builds more appropriate to the area.
Rez = wasted skill slot
But if I had to choose, it would be the Sunspear signet.
Last edited by Riot Narita; Apr 22, 2010 at 10:36 AM // 10:36..
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Apr 22, 2010, 11:28 AM // 11:28
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#19
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Death Pact Signet or even Res Signet if I'm confident I won't be dying much. In that case I'm generally happy with what the henchmen bring.
Can't say I have a favourite res though, several have uses depending on the situation.
Flesh of my Flesh, DPS or Restore Life on any midliners to use in combat. Res Chant if the midliner's job isn't very important (at least, not important enough so you won't fail if he stops doing anything for 6 seconds).
Rebirth if you think there's a chance of a wipe and there are no res shrines.
Signet of Return is nice, but I seldom bother with Paragon primaries or secondaries.
We Shall Return is far too expensive at 25e. The effect isn't strong enough for a combat res and there are better ways to recover from a wipe.
And let us not forget Vengeance; that's always good for a laugh in PuGs.
Last edited by Xenomortis; Apr 22, 2010 at 11:30 AM // 11:30..
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Apr 22, 2010, 12:54 PM // 12:54
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#20
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Quote:
Originally Posted by Xeno
. Res Chant if the midliner's job isn't very important (at least, not important enough so you won't fail if he stops doing anything for 6 seconds).
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Ahh the mesmers res :P
Personal options pretty much mirror Xeno's..soo....
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